Profile
I am Philip Howlett, video game environment artist, seeking junior first post. Currently located in the United Kingdom, but will work anywhere in the world.
Email: howlett.philip@googlemail.com | Phone: +44 07912 609 103
The Second City - Unreal Development Kit (UDK)
The Second City is a 1930's Chicago inspired street scene. This was created for a client who was looking for a proof of concept, with a view to presenting it to games publishers. All assets were modelled and textured by myself, from an extensive catalogue of reference photography.
The Second City Fly-through (See it in HD 720p)
See The Second City in motion. This is a fly-through video recorded in fraps straight from the UDK viewport. Breakdowns of meshes and lighting can be seen. Thanks to Robert Antill for the work he did in after effects on this.
Dumpster - 3D Studio Max (Xoliul's Shader)
Modeled in 3D Studio Max. Normals baked in xNormal. Textures created in Photoshop CS5 from CGTextures source photography.











